#pragma once
#include "cModelMgr.h"
#include "cAniObject.h"
#include "cPlayerAirplane.h"

class cPlayerObject
{
	bool bPress;
	int mPos;

public:
	cPlayerObject();
	virtual ~cPlayerObject(void);

	void Create( D3DXVECTOR3 getPlayerPos );
	void Update( );
	void Render( bool bDraw );

private:
	cAniObject* mp_Aniobject[2];
};
